11/29/2023 0 Comments Anno 1800 map types![]() Get those dirty peasants and workers off the good real estate, together with all their ugly stuff. ![]() And let's not even talk about investors, at that point it just becomes completely irrelevant.Īlso, all pops on one island isn't even particularily good. Once you're at Artisans or Engineers even a minimum of competence in setting up your stuff means you'll make more money than you'll ever be able to spend, royal taxes or no. I should be able to cease fire on my terms when I crush an opposition, not pay them +20k to end the war. * Sabotage missions, costing relations with the one party but making money and friends with the other.Īnd Ubi team, please work on your war diplomacy. * Ship building contracts besides the quests, * To be able to create bulk supply contracts for over produced items (like spamming Soap to Eli but more legitimate), Other means of making a sweat to earn meaningful gold would be: * Ask for gold from competitors for a cost of relation (maybe 20k for -5, 50k for -15.) and loans with payback interest, else war declaration from pirates. * Lower Royal Taxes percentage (maybe in return of increased maintenance cost on other islands) I understand those tweaks are there for a reason but I strongly support an in-game reasoning.įor instance building a Bailiff in 1404 reduced 10% all maintenance cost, so through S2 "Seat of Power" add-on (which I am yet to own) low-tier policies could be implemented, in order to: There is a huge cry out in forums to be able to disable the royal taxes which I believe will change the balance of the game significantly -possibly towards negative. Such string of ideas are obviously implemented rather late in the development stage just to polish the gameplay but resulting in intangible economics. Solo opponents donating money while I'm financially stable, senseless gifts from residents and "Royal Taxes" as a balance control concept all feel cheap. Playing 1800 (with S1) always felt like the game is giving or taking away for nothing. Eventually accomplishing a task organically micromanages a potential shortage in a resident need.Īnno series are founded on economy management where you always give something to get something in return. In 1404, the AI tracks what you need and even arranges a quest and their rewards accordingly. I'm a huge fan of 1404, also recently bought the History Edition to relive the fond memories. Really wish steam had a like a comment button. i still play it, because i want to make my purchase to be at least worth my money. ![]() the only thing this game has is graphics. just to make sure there are no conflict with the game.Īnd yup. Thank you and yeah, i also often abandon my game before reaching investor level. The way to play the franchise for me was to keep the starting island as the "main hub" or "metropolis" where I would strive for the max level population, most beautiful city etc etc, while keeping the production on other islands to provide goods for the "mainland". I still never reached Investors in any of my games because I abandon it at some point. So yes, as much as I want to love the game, royal taxes, active pause and loads of micro with too little ways to help keeping all that in mind prevent me from loving it. ![]() So ironic that the game is so visually beautiful with many ways to make your city aesthetically pleasing but you actually can't do it because of so many other things to do, like constant competition with the AI, expeditions, constant fires and other nuisances etc. This on top of plenty of micromanagement and no active pause is actually even worse. This prevents you from specializing your production for islands, makes your logistics messy and throws at you the tasks of keeping in mind where you have what production and in what quantities. Right now the way the game want you to play it is to run all islands at once with 1k pops of every class on every of them and not more. Maybe this kind of optimization is a very late game thing, when you have lots of money from such an investment, but right now I can't really see any way to profit from it. The game even has things that /kinda/ encourage the kind of playthough I just mentioned - the pier that lets you "connect" the workforce from one island with another and literally only use another one for farms/industry.īut this is actually punishing as two commuter piers are insta 2000 in upkeep, and that's even before royal taxes. The claimed aim of royal taxes to "urge the player to expand" or "prevent the player from using only one island" is kinda absurd really, as you can't ever get all the goods you need from one island, Anno's always been that way.
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