11/23/2023 0 Comments Minetest elevator![]() If you are unable to see the picture, please try a different browser such a Chrome/Chromium. Each shaft begins with a motor, and extends down through shaft and elevator nodes. This mod has no dependencies other than default, but has recipes designed for use with technic and either homedecor/chains (for chains) or farming redo (for rope) and will detect if those are installed. Televator currently only supports Minetest Game items for it's recipe, however, I will gladly add support for other subgames on request. Realtime Elevators for Minetest Dependencies. This also helps increase general performance for users with less powerful computers or mobile devices, and provides a smooth and consistent feel. ![]() Televator does not use any entities, but rather teleports the player from elevator to elevator making it suitable for servers that prefer to use only the most efficient mods. There are sound effects too! While standing on an elevator you cannot jump normally so as to maintain a consistent feel when ascending and descending. This mod supports MineClone 2 and Minetest Game with improved recipes with Technic and either homedecor/chains or farming redo. Once standing on an elevator that has other elevators placed with no obstructions above or below it, you can press jump to go up to the next elevator, and sneak to go down the the previous. If anything obstructs the space between or there is not 2 blocks of space for the player above the next elevator node, the elevator will not work. All you need to get started, is to craft an elevator ( televator:elevator).Įlevator nodes can be placed a maximum of 16 nodes apart. My most complex Minetest project is the Aurum game, an experimental minecraft-style game mostly from scratch using the minetest engine. ![]() This project also has a strong community focus. Has a focus on being fun, user-friendly, stable, and minimalist but featured. If you are unable to see the picture, please try a different browser such a Chrome/Chromium.Televator allows you to create simple elevators in your worlds that work incredibly fast amidst lag and are relatively inexpensive to make. A project with the goal of building upon minetestgame survival. Televator currently only supports Minetest Game items for it's recipe, however, I will gladly add support for other subgames on request. For serious excavation, the Digtron is fantastic. This also helps increase general performance for users with less powerful computers or mobile devices, and provides a smooth and consistent feel. When it's time to make a more permanent presence, the various elevator mods are nice, or Travelnet is a teleporter system which can help you connect bases in various parts of the world or underworld. This is a selection of some of the games that are available for Minetest. There are sound effects too! While standing on an elevator you cannot jump normally so as to maintain a consistent feel when ascending and descending. Games As Minetest is an engine, the actual in-game appearance heavily depends on the actual game being played. Televator nodes can be placed a maximum of 32 nodes apart. Craft a Televator ( antelevator:televator ). All you need to get started, is to craft an elevator ( televator:elevator).Įlevator nodes can be placed a maximum of 16 nodes apart. Televators are simple elevators that work incredibly fast and are relatively inexpensive to make. Reviews Review Do you recommend this mod GetMeSumADat 23:20 UTC This mod is more realistic than teleporters, but currently comes with. Supports several mods and games, including Technic, Minetest Game and Mineclone2. Televator allows you to create simple elevators in your worlds that work incredibly fast amidst lag and are relatively inexpensive to make. You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long. This mod provides stable entity-based elevators for fast vertical travel without teleportation. ![]() License: MIT (see below for media license).
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